Alcatraz
An escape game on Alcatraz, 1962. Three days to gather everything your escape plan needs, in the places an inmate is allowed to go. One night to break out, from your cell to the sea.
The cell, the kitchen, the library, the laundry, the warden's office, the utility corridor, the old fort's dungeons and the dock.
Gather a tool, the plans and a uniform by day. Then break out in a single night, before the guards come round.
A dumbwaiter to rewire, a relief map to piece together, a laundry chute, a clock's movement, a pontoon in the dark.
The Old Man next door, speaking through the wall, the guards and the warden, each with a part to play.
A hint matched to where you are in the scene. Never the answer.
Unlock the six others with a single purchase. English and French, no account, no ads.