Crazy Train
An escape game aboard a runaway train. One stormy night in 1886, lightning breaks the bridge down the valley, and the night train starts rolling on its own. Make your way from the caboose to the locomotive, car by car, and stop it in time.
The caboose, the game car, the dining car, the mail car and the locomotive, in the Sierra Nevada of 1886.
No one at the controls, a storm overhead and a broken bridge ahead. Stop the train before it's too late.
Soot-covered windows, a game of chess, a wine cellar, stamps under a magnifying glass, wires in the dark and steam valves.
The caboose number, the chess game, the dining car password and the pipes are drawn anew for every game.
A hint matched to where you are in the scene. Never the answer.
Unlock the other four with a single purchase. English and French, no account, no ads.